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0GLE_TEXTURE_VERTEX_SPHWW!80@GLE_TEXTURE_NORMAL_SPHWW!0dGLE_TEXTURE_VERTEX_MODEL_FLATWWW!,0GLE_TEXTURE_NORMAL_MODEL_FLATWWW! 0`GLE_TEXTURE_VERTEX_MODEL_CYL!0GLE_TEXTURE_NORMAL_MODEL_CYL!0 GLE_TEXTURE_VERTEX_MODEL_SPH!0GLE_TEXTURE_NORMAL_MODEL_SPH!807gleCAPSW!P 0}gleNOCAPSWWW4!l0cgleOPENW4! 0gleCLOSEDWWW P 0mngleFACET  0#kgleEDGEW ( 0glePATH_EDGE 0HgleMASKWl 0@gleRAWWWl 0gleANGLEl \0GgleCUTWWl (00vgleROUND 0SS_DEPTH_NONEWWW x 0SS_DEPTH16WW 0SS_DEPTH32WWl0clrNoneW0clrColorH 0LclrDepth0clrBothW@t 0GnglxNoneW@d 0cglxXYZWW 0[glxGridNoneWH 0lglxGridX 0iglxGridY0nglxGridZ 0XglxGridXYWWW 0&XglxGridYZWWW 0XglxGridXZWWW 0glxGridXYZWWx 0UglxctlNoneWWx0tglxctlFixedSingleWWW 0glsCurrentValues 0ھglsEnabledWW 0glsLightingW, 0cglsLightsWWW 0fglsRasterWWW` 0glsTextureWW 0"glsGLMatrixW` 0t+CURSOR_ZOOMW 0~ACURSOR_PANWW 0|0CURSOR_DOLLYt0CURSOR_ARCROTATE| 0ڎCURSOR_PITCH 0C\CURSOR_YAWWW 0CURSOR_ROLLW 0CURSOR_ORBIT 0"CURSOR_MOVEWt 0oCURSOR_ROTATEWWW 0?>CURSOR_SCALEL 0rStarsWWL80rBricksWL 0үr101 0XObjectLinearT 0$EyeLinearWWW 0SphereMapWWW 0tRepeatWW09ClampWWW  0LNearestW d0LinearWW 0hDecalWWW0Modulate0=BlendWWWX@0EMERALDWX0JADEX0YOBSIDIANX0PEARLWWWX0rRUBYX 0tiTURQUOISEWWWX0?BRASSWWWX06BRONZEWWX0TCHROMEWWX0vdCOPPERWWXT0GOLDX 0emSILVERWWX 0ABLACK_PLASTICWWWX 0CYAN_PLASTICXH 0GREEN_PLASTICWWWX  0mdRED_PLASTICWX4 0WHITE_PLASTICWWWX0)YELLOW_PLASTICWWXD 0RBLACK_RUBBERX 0-CYAN_RUBBERWXt 0UGREEN_RUBBERX 0=RED_RUBBERWWX 0)WHITE_RUBBERX 0YELLOW_RUBBERWWWX 0(BRIGHT_WHITEX0hLESS_BRIGHT_WHITEWWWXT 0WARM_WHITEWWX 0+)COOL_WHITEWW`0liLight00liLight1\0liLight20 0liLight30 liLight40!liLight5,0"liLight6 0#liLight7< 01glxPerspectiveWW0glxOrtho0MglxTopWW0oglxFront 0glxBottomWWW0xglxLeftW 0glxBackW$0(glxRight, 0zlmPointW, 0k lmDirectionalWWW,0O_lmSpotWWdPushdPopWdD,ApplyWWWd( GetMatrixWWW|(ymOutd ]SetMatrixWWW mSrcdDIdentitydƿCopy?&mFromWWWd|[CopyToWWd TransposeWWWdInvertWWdFSetTranslationWW $oXWWW <lYWWW XqzWWWd nSetTransOnlyd( g_TranslateWWWd TranslateXWWL'distanced TranslateYWWd4 TranslateZWWdhTranslateOnAxisWgcAxisdSetScaledx *%SetScaleOnlyd< ScaleSelfWWWd\ SetRotationXAjthetaWWWd SetRotationYd0 SetRotationZd e,SetRotationWd j RotateXWd,g RotateYWddl RotateZWd$ ~RotateWorldXd {RotateWorldYd RotateWorldZd RotateOnAxisdcRotateAroundAxisdGetEulerd "GetAxisAngle`AAngleWWWd RSetAxisAngleAnimateWpButtonWWp >ResetWWW` sMouseDownWWW shiftWWW vMouseMoveWWWMouseUpW@4ResizeWW\hNWidthWWW<|HeightWWUpdateWWx TrackballWWWhqWWWp1xWp1yWp2xW,p2yW add_quatsWWWh^q1WW^q2WWXPdestbuild_rotmatrixWXdmWWWLSetPosPt< SetPosDegWWW\UrotXYUrotYL SetPosRadWWWGetCurrentQuatWW ^q4WWU^GetCurrentRotMatrixWpVm16WfacepszString(extentXWextentYWoriginXWoriginYW Y%listNumW hsKey  gmBlackBoxXW x gmBlackBoxYW h/gmptGlyphOriginX ,gmptGlyphOriginY t V7gmCellIncXWW  S7gmCellIncYWW\nFormatW OCreateFromFontWW PtpCreateFromFacenameWW=Facename PointSizeWWW@% Atan2Deg Atan2WWW  Atan2DegfWWWnAtan2fWW "ClampToRangeXAWWW ^loWW]hiWW hClampToRange2WWW( FillArrayfWWenWWW CopyArrayfWW>SrcWDegToRadaiRadToDegT URandomIntWWWȲMaxWPRandomIntInRangeMinW RandomSngWWW LShiftlW`RShiftlWhRoundUpW3fval@Ceil FloorWWW@ GetRValueWWW GetGValueWWWL y7GetBValueWWW[glRGBWWW irWWW^gWWWpYBWWW" ffglColor32WWW2FColorWWW\ KStringToByteArrayWWWjsWWWnHSVtoRGBl_HWWW`mvWWWL)Jcolor4WWl#K@SetColortIndexWWW RedW GreenWWW 8Blue" SetPaletteWW"@hPal GetPaletteWWP!StartWWWP TimerStopWWWP4 @ElapsedTimeWhCalibrateClearWW &efClearTimeWWp OrClearRandomW }nSizeWWW$QueryInterfaceWW3riid ppvObjWWAddRefWWToaReleaseWdmGetTypeInfoCountpctinfoW gPGetTypeInfoW #SitinfoWW qlcidX#2pptinfoW! 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Has no effect after gl is initialized.WWoReturns or sets a value indicating whether the control should clear the buffers before firing the 'Draw' event.WWW Returns or sets the border styleWWz:\__VB_HELP__4Returns the name used in code to identify an object.WWAReturns/sets the number identifying a control in a control array.WiReturns/sets the distance between the internal left edge of an object and the left edge of its container.WgReturns/sets the distance between the internal top edge of an object and the top edge of its container.WWW$Returns/sets the width of an object.WW%Returns/sets the height of an object.WLReturns/sets a value that determines whether an object is visible or hidden.WW3Returns the object on which this object is located.WWWSReturns/sets a value that determines whether manual or automatic drag mode is used.WWWRReturns/sets the icon to be displayed as the pointer in a drag-and-drop operation..Stores any extra data needed for your program.bReturns/sets a value indicating whether a user can use the TAB key to give the focus to an object.?Returns/sets the tab order of an object within its parent form.WWWReturns an object in a control.WWW9Specifies the default Help file context ID for an object.W8Returns/sets an associated context number for an object.WW#Returns the container of an object.WWWGReturns/sets whether validation occurs on the control which lost focus.WWWJReturns/sets the text displayed when the mouse is paused over the control.(Moves the focus to the specified object.WWYPlaces a specified object at the front or back of the z-order within its graphical level.WMoves an object.WW\Begins, ends, or cancels a drag operation of any object except Line, Menu, Shape, and Timer.WWaDisplays a selected topic in a Help file using the What's This popup provided by Windows 95 Help.W)Occurs when an object receives the focus.W&Occurs when an object loses the focus.3Occurs when a drag-and-drop operation is completed.WWW5Occurs when a drag-and-drop operation is in progress.WFOccurs when a control loses focus to a control that causes validation. @  `@@@@#@8 HP `h `x@ @   `@ `@@%@1= I0@@P`p\U xa@"`"x4( 8T H X h<xt  m@@!@0l @@ @P4!@`!@p `y@@L @ @@@0X@H@`px@,@ ` (@8!=WW?WW>WW?WW,14 54 09d (I(X$=L (I0Ad (I(XHE ((XTdHI ((XTdHM ((XTdQ4 < U|    C Y4   ]4   a4   e4  $iT Jm4 q4 8 4 S S 84 ^ ^ h% P ,P JTdx) Q dQ JTd(,H-L   J 00000TIhI|III@lI*I2J)0JHJ`JtJJJJ0`D(@d|lH$1L (#$5L (#<9| (#(I(X0=d (#(I<A| (#(I(XTE (#((XTdTI (#((XTdTM (#((XTd$QL (#H U  (#  C$ YL  (#$ ]L  (#$ aL  (#$ eL  (#0il (#J$mL (#$qL (#H L S S (#HL ^ ^ (#x% P ,P (#JTd) Q dQ (#JTd(,X-d   (#J 00000TIhI|III@lI*I2J)0JHJ`JtJJJJ$HDX|<`h0l @%P%4 4 $ L %<t %%%T @%(&@&% T&x |&@%%&(&&8&&H<$ LDH X$< $ (LD X h,< $ 0LD h x4<$8LD x@<4$@@D$D<$HLDL<$PLDT<$XLD\<$`LD d4`,hD$` l4,pD$ t4$xD$ |4 $ D$!4"$"D$!#4$$$D$# %4&8 ,&D$%8 '<($(LD')4*$*D$)+ 4,$,D$+ - 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